field of view
drag the dark to turn · [ / ] drifts the plane of focus
pause
orbit
auto
next
mesh ball
record
tune
scene
optics
motion
colour
export
form
mesh ball
dandelion
glassware
elastic web
filament web
lattice
helix
smoke plume
lorenz attractor
nautilus
neuron
displacement grid
flow field
torus knot
superformula
chladni plate
möbius band
lens
lens tilt
weight
per line
per length
view
reset orbit
gizmo
depth stretch
exposure
black point
contrast
clarity
render scale
native
supersampled
sampling
white noise
low discrepancy
grain compare
off
split screen
gamma
grain
samples
optics model
refined
original
focus distance
aperture m
blur law e
focus slice
defocus law
stylised
thin lens
far blur
falloff exponent
solved from slice + far blur
blur ceiling
focal sampling
bokeh energy
forward scatter
spectral weighting
aperture blades
bokeh edge
edge vignetting
kernel
aperture
gauss
disk
ball
shell
camera path
focus sweep
slow orbit
sweep + orbit
dolly in / out
sweep range
scene bounds
playback
play
speed
dots per frame
trail persistence
mono
colour shift
chromatic split
hue scale
hue exponent
saturation scale
saturation exponent
focus split
format
1920 × 1080 · 60 fps
16 : 9
9 : 16
frame size
1080p
1440p
4k
oversample
renders larger, resolves down — kills dot aliasing
off
1.5 ×
2 ×
duration
dot boost
bitrate
record
offline render · exact 60 fps · seamless loop
still frame
3840 × 2160 · png
4k
6k
8k
still shape
16 : 9
9 : 16
1 : 1
3 : 2
convergence
file
png · lossless
png
jpeg
export still
single frame · motion frozen · very high sample count